Join EJ Hassenfratz for an in-depth discussion in this video Modeling a collider cone to restrain where the coins fall, part of Mograph Techniques: Dynamic Falling Objects in Cinema 4D.
…Sometimes when making dynamic simulations you need…to have extra control over the movement of…your objects to help force or direct them to move a certain way or direction.…In this video I'll show you how you can use extra…geometry to help control the flow or movement of your dynamic object.…So, right now, we have our coins falling and spilling out all over the table.…But our goal is to actually have these coins have a concentrated flow down…from the sky, and to stack up into a big pile.…How we can go about this is by adding some extra geometry to our scene.…
That'll help our dynamic objects kind of funnel into and be constrained to…as far as how these coins roll away from this text object here.…So we want the coins to kind of culminate and pile up around this Jackpot text.…So let's go back to frame zero, and we'll zoom…out so we can see our emitter up here.…So what we're going to do is basically create a funnel Out of geometry.…And we're just going to use a cylinder for that.…So we're going to go up to our Primitive menu and go to Cylinder.…
- Setting up an emitter
- Adding collider body and dynamic body tags
- Adjusting force and collision settings
- Baking the animation
- Rendering and finishing in After Effects