Author
Released
1/3/2014- Setting up templates in the viewport
- Creating the proxy model
- Modeling facial features with NURBs patches
- Stitching the elements together
- Creating the torso
- Extruding the arms, legs, hands, and feet
- Setting up the UVs
- Mirroring polygons and UVs
Skill Level Intermediate
Duration
Views
- Hi, I'm Chris Boeska. Welcome to Modeling a Character in Cinema 4D. In this course, we will focus on the powerful and flexible modeling tool set available in Cinema. We'll start with a simple front and side template, and create a basic character shape with nurbs patches. We will then convert those patches to polygons and stitch them together to create our final base mesh. I'm excited to show you how powerful the modeling tools are in Cinema 4D, and why this is my favorite modeling software.
Related Courses
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Designing a Promo with Cinema 4D
with Rob Garrott7h 2m Intermediate
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Introduction
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Welcome28s
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1. Setting Up CINEMA 4D for Modeling
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Creating the proxy model10m 49s
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2. Modeling the Eye Using NURBS Lofts
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Refining the eye model4m 48s
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3. Modeling the Ear Using NURBS Sweeps
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Filling in the ear3m 39s
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Adding loops7m 47s
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Shaping the ear4m 12s
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4. Modeling the Nose Using NURBS Lofts
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Creating the nose loft2m 35s
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5. Modeling the Mouth Using NURBS Lofts
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Creating the mouth6m 54s
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6. Stitching the Elements Together
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Creating the neck5m 58s
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7. Creating the Torso
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Refining the torso12m 14s
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8. Creating the Arms and Hands
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Extruding the arm11m 49s
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Extruding the palm6m 22s
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Extruding the fingers6m 50s
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9. Creating the Legs and Feet
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Extruding the upper legs8m 11s
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Shaping the lower legs7m 13s
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Creating the foot5m 47s
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10. Completing the Character
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Cleaning up the character7m 33s
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Conclusion
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Next steps27s
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Video: Welcome