In this video, take the logo you imported from Adobe Illustrator and model it using the Extrude object. Andy demonstrates how to add detail with beveled edges.
- [Instructor] Let's begin to model out this logo.…And our goal is to create a 3D representation…of this 2D logo.…Splines, in Cinema 4D, that's what these paths are called,…they don't render by default.…If I press Command + R, to render the view,…you can see we have nothing.…And it goes back to what I was saying before…about, you know, do you need to have an object.…And it need to have, you know, some volume material on it.…
Well, we have an object in this scene,…but it doesn't have any material on it.…So we're not going to see anything.…So, just by adding material isn't going to work, by the way.…We actually do need to create some volume for this.…And what we can do is use the extrude objects for this.…So, we can bring an extrude into our scene.…This is one way of doing it.…We could even just put everything underneath the extrude.…Because it's a generator, it's not going to do anything…without a child object.…
We can bring this whole group underneath it.…I still can't do anything with that.…If we just change over to the Object tab…
- Modeling and animating a logo
- Revealing objects with sweeps
- Working with cameras and lights
- Creating and applying materials