…So now that we finished setting up our UVs in the UV Edit Layout.…Let's go ahead and jump into our standard layout.…And mirror all of our work.…So the first thing we'll do is drag our head…model out of our subdivision service and master symmetry hierarchy.…And we'll double click and rename it Body.…Let's select polygons. We'll go into our front view.…We'll select all. Let's right click and choose mirror.…We'll change our coordinate system to object.…And we'll change our mirror plane to Zy.…
We'll click Apply.…And you can see we've got a nice looking mirror of our character.…You've got both sides created now.…So let's go ahead and check on our UVs, lets…check UV polys and with this side still selected that we mirrored,…grab your Move tool and just move those over and…you can see It's dragging the neighboring polys with it.…That's because we have keep face neighbor still active.…
Let's go ahead and turn that off, and now we'll slide him over.…I'm…going to go ahead and grab my rectangular selection, select those feet.…
Author
Released
1/3/2014- Setting up templates in the viewport
- Creating the proxy model
- Modeling facial features with NURBs patches
- Stitching the elements together
- Creating the torso
- Extruding the arms, legs, hands, and feet
- Setting up the UVs
- Mirroring polygons and UVs
Skill Level Intermediate
Duration
Views
Related Courses
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Designing a Promo with Cinema 4D
with Rob Garrott7h 2m Intermediate
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Introduction
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Welcome28s
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1. Setting Up CINEMA 4D for Modeling
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Creating the proxy model10m 49s
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2. Modeling the Eye Using NURBS Lofts
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Refining the eye model4m 48s
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3. Modeling the Ear Using NURBS Sweeps
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Filling in the ear3m 39s
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Adding loops7m 47s
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Shaping the ear4m 12s
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4. Modeling the Nose Using NURBS Lofts
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Creating the nose loft2m 35s
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5. Modeling the Mouth Using NURBS Lofts
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Creating the mouth6m 54s
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6. Stitching the Elements Together
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Creating the neck5m 58s
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7. Creating the Torso
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Refining the torso12m 14s
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8. Creating the Arms and Hands
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Extruding the arm11m 49s
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Extruding the palm6m 22s
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Extruding the fingers6m 50s
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9. Creating the Legs and Feet
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Extruding the upper legs8m 11s
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Shaping the lower legs7m 13s
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Creating the foot5m 47s
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10. Completing the Character
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Cleaning up the character7m 33s
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Conclusion
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Next steps27s
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Video: Mirroring the polygons and UVs to build the other side