…We have a rough texture applied to our flag.…We'll probably have to go back and adjust it once we get through our lighting.…So let's get started and set up some lights in our scene.…Now if you remember the movie on creating a mock up,…we decided that we were going to have three lights in the scene.…A simple three point set up to reflect the environment that we see in the shot.…So, let's start working on that.…Pull this down a little bit.…Let's add a target light.…Now, target light is great because it creates the light, but then…it also has a null object, where the light will always face.…
So, I'm going to go to my four view here.…Zoom out a little bit.…Always use my four views when I'm lighting.…So we'll move the light target into position.…We want the light always to aim here.…And we'll move the light up and back.…And we're going to change the light type from…spotlight to infinite light, which is great at simulating sunlight.…So move it back.…And remember, we're trying to emulate the sun with the source up here.…
Author
Released
7/25/2014- Collecting reference materials
- Planning and blocking out the shot
- Analyzing and tracking the footage
- Solving the tracked shot and setting up the environment
- Creating and adjusting the cloth simulation
- Texturing the flag
- Rendering passes from 3D
- Color grading and adding grain
Skill Level Intermediate
Duration
Views
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VFX Techniques: Crowd Replication with After Effects
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VFX Techniques: Tracking Objects onto a Face
with Lee Lanier2h 42m Intermediate
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Introduction
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Welcome57s
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1. Planning the Shot
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Creating a mock-up6m 26s
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2. Reviewing and Tracking the Footage
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Tracking the shot4m 43s
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3. Creating the Flag
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Setting up the simulation3m 37s
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Building a collider object6m 24s
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4. Shading, Lighting, and Rendering
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Texturing the flag5m 4s
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Adjusting the texture4m 12s
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Setting up render passes3m 20s
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5. Compositing
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Conclusion
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Next steps59s
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Video: Matching CG light to the light in the background shot