From the course: Cinema 4D R18 Essential Training: Product Visualization and Design

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Manipulating models

Manipulating models - CINEMA 4D Tutorial

From the course: Cinema 4D R18 Essential Training: Product Visualization and Design

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Manipulating models

- [Narrator] Let's continue our discussion on hierarchy, and build upon what we've already learned. And as you'll see, object relationships really drive all of the functionality inside of Cinema 4D, and it's really important to understand them as we begin to work with and manipulate models. So, let's dive in. New objects are created at the origin, which is here. In Cinema 4D, the origin is at zero on the X, Y, and Z axis. More on this later. We can manipulate models using the transform tools, which are found up here. We've got the Move, Scale and Rotate tools. And we can also manipulate models using these various modes along the left, so we have Model and Object modes, and Points, Edges, and Poly mode. So, let's bring in an object which will just be a simple cube, and we create it by clicking here. And you can see that it is created at world zero, and that's because if you press E on the keyboard to bring out the move tool, and just free rotate around, you can see that the axis on…

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