Join George Maestri for an in-depth discussion in this video Lower body: Taking a leap, part of Character Animation: Locomotion.
…Now that we understand the basics of a run, let's go ahead and animate one.…I'm going to use Emma for this one.…And we're going to animate it at 12 frames per step.…Now, when we start a run we need to decide where in the run we're going to start.…I'm going to start in the contact position because it gives a good foot…on the ground pose that we can use to animate the other poses.…So let's go ahead and just start off with the lower…body, and get the first few poses of the lower body.…
And then we'll work our way through the rest of the run.…So I'm going to go ahead and start off with a contact position.…So I'm actually going to zoom in a little bit so we can see the legs here.…And the first thing I'm going to do is go ahead…and just move these knee locators out a little bit.…And I'm going to go ahead and select the hips.…Now, I want to get a good first contact position.…Now remember, a run is a series of leaps.…So she's going to be coming in and hitting…the ground and then moving back up and out.…
So this is going to kind of be her rough trajectory.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Flash Professional CS5: Character Animationwith Dermot O' Connor9h 19m Intermediate
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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