Join George Maestri for an in-depth discussion in this video Lower body: Landing, part of Character Animation: Locomotion.
…At this point we've animated the lower body…through the first half of the first step.…So let's just scrub through what we have.…I've got the character going from the…contact position, where the foot touches the ground,…to the, basically the extended pose, or the…leap, where the character's foot leaves the ground.…So basically, we've got the left foot swinging through and then moving forward…as the character takes a leap and the right foot leaves the ground.…So at this point we want to do the other half of this step.…
So we want to get the left foot on the ground and have her land.…So I'm going to go ahead and select this left foot and we're…going to go ahead and scrub forward another six frames to frame 13.…Remember this is 12 frames per step.…And basically, what I want to do with this foot is just…get it flat on the ground, so I'm going to go…ahead and rotate that foot and basically flatten it out, in…fact if you want you can just zero out those rotations.…And I'm going to go ahead and move the foot down to zero…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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