Join Rob Garrott for an in-depth discussion in this video Lighting shot 2: Pasting a lighting setup and making adjustments, part of Designing a Promo with Cinema 4D.
The thrashing light shots are going to get the same lighting setup as shot 3.…We will copy and paste this setup into shot A, make our tweaks, and then repeat…that process for shots B and C. Let's start by opening up the starting point for shot 2A.…I'll go to File > Open.…In my Chapter 9 Exercise Files folder, I'm going to go to…shot-002-2-A-finanim and open that up.…So that's got our shark attacking the screen and it has just the regular…default render setup in it.…So let's open up the end file for shot 3 lighting.…
We go to the File menu > Open and let's open up shot-003-lighting_END.…This file was the end result of the first four movies of this chapter…and it's included in the project files.…Just like in the previous movie what I'd like to do is copy and paste certain…elements from this file into shot 2A.…So the elements I am going to need are the shark light, a Environment object,…holding down the Ctrl key, oh don't forget the Light Target, the envirosphere,…and I think that's it.…So I am going to copy those to the clipboard, Command+C. Open the Window menu and…
Author
Released
6/30/2010- Project planning, covering the scripting and initial drawings
- Using hand-drawn artwork in After Effects to time the animation
- Creating text and logo elements
- Animating the camera
- Organic modeling techniques
- Rigging models for animating
- Fine-tuning animation timing
- Adding realistic textures
- Lighting and shading techniques
- Rendering and compositing a finished animation
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 3s
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Using the exercise files1m 24s
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1. Planning a Project
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Creative brief1m 57s
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Sketches and script3m 8s
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2. Animatics: Timing Out an Animation
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Timing out the animation10m 4s
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3. Creating Cameramatic Elements for Rough Placement
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Creating a rough shark model12m 14s
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4. Cameramatics: Blocking in Rough Animation
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Animating the camera6m 8s
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Assembling the cameramatic8m 34s
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5. Modeling a Shark
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6. Rigging the Model for Animation
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7. Texturing the Model
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Texturing the eyes3m 51s
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Texturing the teeth and gums4m 24s
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8. Creating the Final Animation
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9. Lighting and Shading
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10. Rendering for After Effects
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Batch-rendering2m 12s
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11. Compositing in After Effects
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Conclusion
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Goodbye21s
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Video: Lighting shot 2: Pasting a lighting setup and making adjustments