Join Donovan Keith for an in-depth discussion in this video Lighting selectively with inclusion and exclusion lists, part of Production Rendering Techniques in CINEMA 4D.
It's a common problem, how do you light one object without contaminating the rest of your scene?…In the real world, this takes a lot of time, patience, and black tinfoil.…In CINEMA 4D, there is a quick method to do just that.…Inclusion and Exclusion list for lights. Let's take a look at a rendered image.…Right here I have my CFL on a seamless backdrop.…It already is looking pretty good, but the areas that are giving me the most concern…are happening down below our CFL.…If we look at the base, what we've got is a pretty good looking shadow leaving our key…light, and then down into the lower-right, we have a harsh shadow that looks like maybe…it's coming from a rim light, and then we've got a couple of other shadows, and then there's…also this sort of pink light that's spilling from our rim on to the floor.…
And it's a lot that's going on, and it's distracting from the main subject of our rendering which is the CFL.…So, let's figure out how we can go about fixing this.…In CIMENA 4D, you'll see a list of lights.…
- Modifying depth of field
- Animating rack focus
- Using blurry transparency to create frosted glass
- Understanding global illumination
- Setting up HDRI lighting
- Optimizing render sampling settings
- Preventing over-/underexposure with color mapping
- Using negative lights to selectively darken parts of scenes
Skill Level Intermediate
Mograph Techniques: Spline Dynamics with CINEMA 4Dwith EJ Hassenfratz1h 13m Intermediate
1. Physical Renderer
2. Global Illumination
3. Image Sweetening
4. Strategies for Speeding Up Renders
Next steps1m 50s
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