- In this movie, we're going to use…two lights to light our 3D model.…Let's get started.…I'm going to click and hold on the Light icon up here,…and we're going to select Target Light.…Now the reason we're selecting Target Light,…is because it gives us two objects.…One, it gives us our Light,…and it also sets up for us, this Light, Target.…So if I move this around on the interface,…you'll see that where ever it is,…the light will follow it and target it.…So it's a little easier to light models this way,…when you know it's going to point in a predictable location.…
So let's click on the light, and just pull this up.…Let's get some more space.…And I'm going to change the Light Type from Spot to Area.…I'm going to click this button right up here,…in the upper right corner of the viewer,…which is going to give me a fore view.…And then now, I'm going to Zoom Out,…on all the views except for the Perspective,…because I want this to be my Render view.…Now as I said, we're going to use two lights.…So we'll call this our Key,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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