From the course: Cinema 4D R18 Essential Training: Product Visualization and Design

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Lighting with HDRIs

Lighting with HDRIs - CINEMA 4D Tutorial

From the course: Cinema 4D R18 Essential Training: Product Visualization and Design

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Lighting with HDRIs

- [Narrator] Another way to simulate real global illumination is to use high dynamic range images also known as environment maps which encircle and illuminate the scene. This process is known as image-based lighting. So, this allows for highly detailed real-world lighting to be used to light the scene. We can add image-based lighting by creating material and then assigning it to a large sphere or a sky object, commonly used. And that's preferable to adding the material to the environment channel of each material. You can add an HDR image to either the color or luminance channel. But I prefer the luminance channel because if you were to use this material on a sphere the HDR must be in the luminance channel. So, it just saves any mistakes. If you go to the content browser, which is here and click into the presets and then just use the search to type in HDR or HDRI we'll get a few results. Now, if I click into here let's have a look. We could grab any of these. Let's go up a level and…

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