Join Thanassis Pozantzis for an in-depth discussion in this video Keyframing a trigger, part of Cinema 4D: Dynamics.
…Very often, we will choose to start a dynamic simulation…at a particular point in time, not at the beginning.…Let me show you an example.…I'll make two cubes.…One on the left,…and one on the right.…Currently, if I select them both and add a rigid body tag.…When I press Play, they both fall.…What if I want the cube on the right to start falling on frame 20?…Well, there are a couple of ways we can do that.…If we go to the Rigid Body tag, we can see that in the Dynamics…tab, we have these two states, the dynamic which makes the object static or dynamic.…
And the enable state.…The enable state is the equivalent of not having, or having a tag.…If I turn enabled off, it's exactly as if the object doesn't have a dynamics tag.…Let me undo that and turn it back on.…So, currently, both objects fall immediately.…I will select my Rigid Body tag.…Go to frame 19.…And turn the enabled state to off, keyframe.…
Go to frame 20.…Turn the enable state to on and keyframe.…Which means that, if I rewind and play, the first cube falls,…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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