Join Craig Whitaker for an in-depth discussion in this video Introduction to the Physical Render engine, part of Cinema 4D R17 Essential Training.
- Let's take a look at yet another one of my favorite parts…of cinema 4D, and that is the Physical Render Engine.…What separates the Physical Render Engine from the Standard…Render Engine is that the physical engine behaves based…on the real world.…So, things like light and world scale and things like that,…the physical engine needs to function properly.…It's also heavily rooted in traditional photography.…And me being a huge photo nerd, this is kind of right…up my alley.…It helps to think about 3D, I've always found,…as a photographer.…
So, always thinking about a real camera and a real…lens, and the way light would interact, and how you would…frame your shots.…Basically everything about traditional photography.…So, let's take a look at how we work with the Physical…Render Engine, and a physical camera inside of Cinema 4D.…I have a scene set up here with three figures, and they…represent foreground, mid-ground, and background.…Okay.…So, let me just pan around, so you can kind of see what's…going on, and here is my camera right here.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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