Join Craig Whitaker for an in-depth discussion in this video Introduction to MoGraph tools and concepts, part of Cinema 4D R17 Essential Training.
- Before we jump in and start looking at specific examples and specific techniques that we can achieve with the MoGraph tool inside of Cinema 4D, I thought we would just take a quick moment and talk about what the MoGraph tools actually are. So if we click on MoGraph at the top of the screen, we're going to select the double lines here and pop that menu off. These are the tools that make up the MoGraph module. I shouldn't say all of them because some of them are hidden here, like all of the effectors are hidden behind this.
What MoGraph is, is it is a series of tools that makes the creation of motion graphics elements very easy to not only create, but manipulate and animate and modify in almost real time. It is modular, meaning things can be built up without being destructive. And it's very, very user friendly. There are a variety of tools that can clone and replicate objects. We can make 3D type, 3D text.
We can create splines and curbs on the fly. We can extract individual polygons from shapes and manipulate them. Once we have those set up, we can then go into the effectors for procedural animation. And what these are, are ways of effecting your objects. So you have all these different things you can do. You can apply random motion to them.
You can use shaders or textures to apply animation. You can use sound, you can bring in an audio file and manipulate it that way. You can type in a formula and adjust and modify your animation. So, think of it as a comprehensive toolkit to create motion graphics animation easily, simply, and we can modify it and make adjustments in real time with a wide variety of tools for animation and manipulation.
So without any further ado, let's get started.
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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