- Let's take a look at…an introduction to Global Illumination…and some introductory techniques to it…inside of CINEMA 4D.…First, what actually is Global Illumination?…Well, let's take a look at this simple scene…that I have set up here.…I have a six-foot figure and he or she is…standing inside of this room.…There's a big window on the right side…that you can see if we turn off our camera view…and I have a physical sun in the environment…producing and providing the illumination.…
Now, let's make sure Global Illumination…is turned off at first.…And let's pop back to this view.…I'm going to hit shift, r, and render.…Okay, now let's take a look at what's going on here.…If this was the real world, right,…light would come in here in the window,…it would hit the ground,…and bounce up over here to this wall,…bounce over to this wall,…bounce off the ground,…bounce up and illuminate the figure.…It would also illuminate the ceiling.…Bounce, bounce, bounce, bounce, bounce,…all over the place.…
Also, the yellow of this figure…would bleed yellow color onto the floor.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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