Join Craig Whitaker for an in-depth discussion in this video Introducing spline modeling, part of Cinema 4D R17 Essential Training.
- Before we jump in to specific examples…using spline based modeling techniques…I thought we would just take a quick moment…and discuss what, in fact, spline based modeling even means.…So lets go ahead and click on this button right here.…It's the Subdivision Surface Object.…And we are going to click and hold…then click on the double dots at the top…and that will just tear that menu right off.…We can just pull it over here now.…You'll see there's six objects in this menu.…These objects are generator objects.…
And what that means is they will generate geometry…based on splines that are fed into them as child objects.…Now if you're coming over to Cinema 4D…as your first experience in 3D…possibly from Illustrator or Photoshop…most likely the generator objects will be…the first objects that you encounter in Cinema 4D.…Perhaps you are trying to make a client's logo…into a 3D object.…So lets take a look at just the extrude as a very simple…introduction to the spline based techniques.…
Now we're going to get into all…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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