From the course: Cinema 4D Weekly

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Intro to rigging with joints

Intro to rigging with joints - CINEMA 4D Tutorial

From the course: Cinema 4D Weekly

Intro to rigging with joints

- [Instructor] Hello and welcome to another C4D weekly. This week we'll be building off of last weeks video, we learnt all about IK rigging, all of the lingo and how we could rig up a mechanical arm and apply those techniques to rigging up an actual arm made up of actual geometry. So what we're going to do is cover IK and something called Joints. All right, so again make sure you watch last weeks video, so everything kind of makes sense. And what we're going to do is to rig up an actual geometry arm and not like a robot arm that's made up of a bunch of different objects. We're going to use something called joints and joints are the bone structure of an object or a character. So, let's go ahead and to create some joints we're going to go to Character and where going to go to the Joint tool. All right? And what we're going to do is go into a flat view, so just like you want to build a spline in a flat view, you want to…

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