From the course: Cinema 4D Weekly
Intro to Cinema 4D R20 fields - CINEMA 4D Tutorial
From the course: Cinema 4D Weekly
Intro to Cinema 4D R20 fields
- [Instructor] CINEMA 4D R20 introduced a brand new powerful feature called Fields that replaces the old fall off system. Fields are a much more unified way to control not only the influence of effectors, but many other things like MoGraph weights and vertex maps. In this video, we're going to cover some of the most basic aspects of Fields and how you can use different fall off shapes to achieve different types of animated looks. So let's go ahead, I have my clone in here, it's just cloning a bunch of cylinders. And let's go and grab our MoGraph plane effector. Now all of the objects are going to immediately move up, let's go to our parameter and maybe just bring all of these down to say negative 200 centimeters and now we can go ahead and control the influence of this effector via fall offs. So if we go to the Falloff tab, you can see that we have this whole new setup. So let's just go and start with a linear field. So I'll grab my linear field. And you're going to see this works very similarly, almost exactly similarly to how the old linear falloff systems work. But you can see that now Fields are their own separate object. So we have Falloffs as their own objects now. And what this allows us to do is you can see we have this whole field layer system, we can actually stack up different types of fields and combine them using different types of blending modes. So what we can do now is if we wanted to, say randomize the linear transition to kind of make this linear transition more organic looking and break it up so it's not so boring and linear looking, what we typically would have done before was go in and kind of mess around with the weight transform and all that stuff, but not anymore. We actually have an easier way to add randomness to our falloffs. So to do that now, what we're going to do is go ahead and load up a random field, and you'll see now we have this whole random field, it's affecting everything, but again, what we can do is use blending modes. And what you can think of fields as are basically like black and white mat layers, like Photoshop layers, and you can see that if I go and choose Overlay, what this is going to do is only add variation to the middle gray values. Now what I can do is go into my random field mode, go to Noise, and maybe just increase this a little bit so you can see that this noise is going to be overlayed on top of the linear field, and now we have a much more organic looking type of transition. And probably have this noise a little bit too large, so if I scale this down a little bit, basically what you can see if I go back to my linear field, you can see all that nice randomness breaking up the linear nature of our linear field here. So let's go ahead and just open up a brand new composition. And what I want to do is just kind of illustrate what's going on behind the scenes. So let's just go ahead and let's grab a matrix object and let's just go ahead and add our plane effector. So MoGraph, Effector, Plane. And let's add our falloffs. So we got our linear falloff, and you can see the color coded nature, that's being controlled by this little color wheel here. If I turn that on you can see that effect. Whatever is white is not being affected by our plane effector, whatever's purple is being effected. And if I go and just add my random field and change this to overlay, you can see exactly what's going on. It's just breaking up the linear transition from 0% influence to 100% influence of our linear field here. So it's as easy as that and this just kind of scratches the surface of what is possible with the new field system. We can also just add maybe a spherical field in here and you can see how this is now influencing and adding on to to influence of that plane effector in the linear field. We can also even subtract that influence of that spherical field and just kind of cut a hole in the influence there. So a lot of possibilities with the new CINEMA 4D field systems and if you want to learn more and go really in depth on the new features in CINEMA 4D R20, I highly recommend you head over to cineversity.com to check out their expansive training on all the new R20 features. And they're always updating the content over there so be sure to check that out and head over there often. So you don't want to wait until next week to learn something new, no problem. Here's some other ways to feed your creative brain to keep you busy. You can check out my other courses in the LinkedIn Library, visit my website eyedesyn.com for more tutorials, subscribe to my YouTube channel and be alerted when I post a brand new tutorial, join my Facebook page for daily MoGraph inspiration, and keep up to date on all my latest MoGraph creations in Instagram. Thanks so much for watching, and I'll see you here again next week.
Contents
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Text inflation animations5m 35s
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Intro to Morph deformer6m 23s
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Intro to subsurface scattering in Cinema 4D (C4D)6m 9s
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Subsurface scattering in OctaneRender5m 21s
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Intro to Cinema 4D R20 fields5m 21s
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Intro to R20 volumes7m 43s
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Intro to decay and delay fields in R206m 56s
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Mesh morphs with fields and volumes8m 37s
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Creating material wipes using fields5m 42s
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Interactive render region for OctaneRender3m 50s
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Viewing the speed graph in C4D2m 31s
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Creating realistic noise-based materials5m 44s
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Follow-through and overlapping animation6m 31s
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Procedural growth animation7m 55s
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Rigging and animating a 3D character in minutes with Mixamo10m 37s
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Easy melt simulations in C4D5m 6s
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Fading objects with effectors5m 7s
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Onion skinning in C4D4m 26s
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Blueprint renders using Sketch and Toon6m 53s
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Baking Mixamo animation into motion clips6m 24s
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Mixing Mixamo animation with motion xlips6m 14s
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Must-know Xpresso7m 38s
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Looping animation applied to effectors5m 11s
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Intro to C4D sculpting tools9m 40s
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Creating glTF files for AR and VR6m 9s
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Intro to IK rigging6m 4s
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Intro to rigging with joints7m 10s
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Using deformers for character animation9m 54s
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Rigging simple objects with FFDs10m 38s
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Animation smears6m 35s
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Cartoon mouth rig using Spline IK6m 5s
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Add watermarks or timecodes to renders4m 46s
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Intro to the Doodle tool3m 3s
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Faster renders using Physical Renderer8m 26s
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Using bendy limbs rig for C4D10m 32s
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Automatic walk cycles using CMotion7m 43s
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Rigging mouth using clusters5m 30s
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Cartoon eyeball rig7m 48s
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Intro to IK dynamics12m 16s
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Worfklow enhancers: selection object4m 53s
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Creating clay renders2m 55s
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Three ways to animate splines10m 36s
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Selecting every other clone or polygon10m 44s
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Blending Mixamo motion capture animation11m 29s
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Using pivot objects and Mixamo motion capture7m 9s
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Model a cartoon hand12m 15s
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Introduction to collision deformer6m 21s
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Using connectors and dynamics8m 34s
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Dynamic connections between objects11m 28s
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Creating a dynamic spring rig9m 14s
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Triggering cloth dynamics9m 55s
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Model faster with Tweak mode2m 2s
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Paint objects onto a surface7m 22s
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Text inflation animations5m 41s
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Intro to Morph deformer6m 29s
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Intro to subsurface scattering in Cinema 4D (C4D)6m 15s
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Subsurface scattering in OctaneRender5m 25s
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Intro to C4D sculpting tools9m 46s
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Making Symmetrical and Radial Polygon Selections5m 16s
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Rendering Caustics in Redshift8m 13s
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Creating an iridescent metal shader in Redshift6m 54s
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Timeline Workflow Tips4m
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Painting worn edges with vertex maps4m 37s
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Speeding up your animation workflow with timeline markers4m 48s
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How to sculpt cloth wrinkles using deformers6m 6s
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How to draw splines on a surface4m 9s
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Real-time cartoon outlines in the viewport4m 19s
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Workflow enhancer: Interaction tag3m 38s
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Tips for fixing jittery dynamics4m 6s
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5 C4D preferences you absolutely should change5m 40s
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Rigging splines with IK-spline5m 36s
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How to easily select anything in your viewport1m 59s
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Tips for better sketch and toon renders4m 58s
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Using the Cinema 4D color wheel to easily create color harmonies4m 26s
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Easily edit Mixamo animations using motion layers6m 5s
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Create a squash and stretch rig using joints5m 41s
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Using gobos in Redshift4m 47s
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Using color swatches in Cinema 4D4m 15s
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Make your splines and points easier to see with this setting2m 9s
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Intro to alembic workflows10m 34s
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Fixing bad weighting using Delta Mush3m 4s
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Creating Dolly and Zoom camera moves in C4D3m 39s
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Light faster with Lighting Tool4m 10s
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Creating custom Redshift node presets in Cinema 4D5m 4s
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Record mouse movement into keyframes4m 17s
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Tip for working with gradients in C4D2m 27s
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Using custom object icons2m 28s
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Creating realistic camera shake4m 46s
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Adding variation to cloth dynamics2m 41s
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Light faster using Set Active Object as Camera3m 41s
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Create looping walk cycles with Motion Clips3m 40s
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Mapping custom shortcut keys4m 29s
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