From the course: Cinema 4D: Dynamics

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Initial velocity

Initial velocity

One more thing you may have noticed is that when we start a dynamic simulation everything starts from a total stand still position. Let's create a sphere, add a rigid body tag, and press Play. You will see that the sphere was just sitting here, and then it starts falling. That doesn't allow much control though. What if I want something like an object that's already moving when the simulation starts. Let me show you exactly what I mean. Let me turn on my Display settings to Cross Shading Lines so we can observe better. Raise my sphere, add a floor, right-click on the floor, Simulation Tag > Rigid Body. So, the sphere just falls down. If I select the sphere, go to the rigid body tag, the dynamics tab, you will see that down here it has a setting called Custom Initial Velocity. And currently it's off. So, this sphere has zero velocity and zero rotation when the simulation starts, which is pretty obvious and understandable. If I want the sphere to move to a certain direction, what I can…

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