Join Andy Needham for an in-depth discussion in this video Importing the logo into the 3D scene, part of Creating a Show Open in Nuke X and CINEMA 4D.
So now our scene's all ready to bring in a logo. Let's just do that. We want to choose File > Open and navigate to the chapter three folder. And we can choose this spaces_textured.C4D file and open it. And if we take a look, we've got an extruded set of extruded paths to make up the word spaces. And you can see that there. And it's all in grouped into a fracture object so that we can add some mobile effectors to actually animate these letters.
And this was created from an Illustrator file. And, if you want to go ahead and have a go at creating your own version, you can do so. There's some Cinema 4D essential training, which goes through this process. So we're going to Copy and Paste this spaces logo into our main scene. And I'm just going to select the object and choose Edit > Copy. And you might want to choose Command+C or Control+ C if you want the shortcut. And we'll go back into our other scene by using Window and choosing the 302.c4d file.
So if we Command or Control+V to paste into the scene, the, fracture spaces object is brought in, as well as the carbon fiber material that you'll find in the content browser. And if we just scroll through, we can see that it's in our scene, but it's quite big, so we're going to use the translate scale and rotate to actually position this to where we'd like it. So we'll press R to rotate and move this around.
If we go into our side view, the right view here, we can see that the, let's use the scale tool, see the axis is actually at the bottom of the logo, which is going to be quite handy so we can. Scale this down. I'm going to press and hold shift to constrain it to 10 percent increments. And just get this to a size that I'm happy with. I'm going to move it back in the shot and over a bit more.
And we'll probably find that we want to tweak this as we animate, but for now, I think just moving, rotating and scaling, and just scrubbing through. You've got a pretty good looking starting point. Let's just full screen here, so we can see it a bit more. And if we just hide the roof as well by ALT+double-clicking on these traffic lights here. Yeah, we need to move over. And so, yeah. That's looking pretty good for a starting point. We're going to animate the logo throughout the rest of this chapter.
- Setting up the CAMERATRACKER node
- Solving the camera data
- Setting a ground plane
- Testing the solve with temporary geometry
- Randomizing particle motion
- Lighting the scene
- Compositing in Nuke