Join Craig Whitaker for an in-depth discussion in this video Importing curves from Illustrator and using the Extrude tool, part of Cinema 4D R17 Essential Training.
- In this movie we're going to import a curve…from Illustrator, and use the Extrude tool…in Cinema 4D to create some geometry.…Let's get started.…I'm going to click on File in the upper right hand corner,…go to Merge Objects.…Merge Objects is going to import our objects for us.…We're going to select our Illustrator spline here.…Now let's take a look at the difference between…Connect Splines and not connecting splines,…so let's uncheck it first, and hit OK.…
I'm going to zero out my coordinates…to get it right around world zero.…Let's open up this spline, and if you notice,…each letter will have a separate spline, all individual.…Four and five are a hierarchy because the inside…of the O is being read as different than the outside,…so we would actually have to pull those apart,…select both of them, right click, and select…Connect Objects and Delete…if you wanted to combine those into one.…
So this is cool if you want to treat those separately.…However if you don't, and you want everything…to be treated as one object, you would select…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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