Cinema 4D is a 3D software application developed by MAXON. In this video, learn how artists use Cinema 4D and how it integrates into a production pipeline.
- [Instructor] Welcome to Cinema 4D release 20. This is a fantastic release by Maxon and it has some excellent enhancements. Let's just browse their website. And we can see we have node-based materials, we've got MoGraph fields, a brand new way of working with MoGraph. Better work flows for using CAD data. And volume modeling. These are just a few of the new features. And in my opinion, this release is a game-changer, and you'll want to get up to speed learning Cinema 4D R20 so you can use these fantastic new features.
In this chapter, we'll get to know the interface, discover some important preferences and project settings, and learn some essential concepts for working in Cinema 4D so that you're set up for success. And once you understand those, everything should just click. Cinema 4D is probably most famous being used by motion graphics artists. But it's also used in the production pipeline for architectural visualization, by product designers, and for visual effects to name a few disciplines. I mentioned the word pipeline just then.
And in fact, whenever you work in Cinema 4D, the 3D element is just another part of the production pipeline. Now this production pipeline is a set of processes that are followed to produce a final output. And the pipeline is designed to be as streamlined as possible, from concept to completion. So let's take a look at an illustration of a typical production pipeline. If we really simplify the pipeline into three discrete processes, generally speaking, 3D would fit in the middle.
And by that I mean the preceding and following parts are usually 2D stages. So if we take a look at a commercial as an example of a post-production pipeline, the commercial would begin in a 2D world. So the script, the storyboard, editing, that sort of thing. And then once you have an edit, maybe the script calls for a transition into a 3D created product shot. Or the logo needs to be animated in 3D. So 3D graphics would need to be created. And it would work in stages. Modeling, texturing, lighting, animation, and finally the animation would be rendered as images.
At that point, we're moving back into the 2D world. So those rendered images can be composited and brought into the final edit or finishing application. As an artist, perhaps you're interested in Cinema 4D because you want to add some depth and dimension to your work. Now that's how I got started in 3D. And I chose Cinema 4D because it integrated into my workflow and pipeline. And I'd advise you to always start with a plan, however loose, before jumping into 3D.
Because working in 3D can be very time-consuming, and time is valuable. It's fairly simple to iron out and solve any problems with a design in the 2D stage of concepts and storyboard before going down the costly and time-consuming 3D route. So bear that in mind and take the time to really visualize your ideas. If you can see it, then you can do it and there'll be no stopping you.
- Modeling and animating a logo
- Revealing objects with sweeps
- Working with cameras and lights
- Creating and applying materials