Cinema 4D R20 offers you a way of becoming familiar with what is new by highlighting new features. In this video, learn how this preference works and how you can disable it.
- [Instructor] When you first open Cinema 4D release 20, you'll notice that the interface looks slightly different. That's because there's a new preference that highlights the new features in this release. So it's very useful having this, so it draws your eye to the new features. They're highlighted in yellow. And I guess it encourages you to come up to different parts of the interface and just kind of go into each menu just to see which areas are new. And, like, the volume section, that's a completely new section in and of itself.
So let's just come over to the primitives menu here, and you can see there's been some changes to the sphere, pyramid, and platonic. And if we just slide this over, we'll create a pyramid. Let's click onto it. And you'll see that the stronger yellow color has faded out. And if I click that a further four more times, the highlight has gone away. So we can control this in the preferences. Come over to Edit here and choose Preferences or Command + E.
Let's slide this over. So in the interface section which you're in, come over to here where it says Highlight Features. You can twirl down this little arrow and what we can do is we can reset the highlights, and you'll see that that comes back now. We can turn off fading, so if we just click this many, many more times, it's just, it's not going to fade away. Turn that back on. And I can reset those highlights once again.
And you see that we've got this little drop-down list here. We can choose an earlier version of Cinema 4D. So highlighting was actually introduced in R18, and we can choose either the R19 features or the R18 new features, or even just load in a custom file, and we can even turn it off entirely. So I'm going to turn it off and keep this feature off for the remainder of this course. But just know that you can come back into Preferences and toggle this feature whenever you'd like.
- Modeling and animating a logo
- Revealing objects with sweeps
- Working with cameras and lights
- Creating and applying materials