Cinema 4D R19 introduces a new way of becoming familiar with what is new by highlighting new features. In this video, learn how this preference works, and how you can disable it.
- [Instructor] When you first open Cinema 4D, Release 19, you'll notice that the interface looks slightly different. That's because there's a new preference that highlights the new features. This can be very useful for getting to know what is new. You can see the new features highlighted in yellow. As you explore these new features and click onto something the way it works is by gradually fading out the highlights as you click on each area. So if I come over to the lights menu here and I'll just click up here to rip this off and then I can just float it in the interface.
You can see that the physical light is a new object and it's highlighted yellow. If I click it once, it's added to the scene and the highlight fades out. Clicking it a further four times, will mean that the highlight disappears completely. So we can control this in the preferences. Come over to the Edit menu and choose Preferences. In the Interface section, you can see that we have highlight features. And if I use this little arrow to drop down I can turn off fading, which means that even if we click these lights several times, not going to fade away.
Turn that back on, and you can see that it's faded out. I can also reset the highlights and I'd have to click this a further five times to get the light to fade out again. If I used the little drop-down menu here I can choose to highlight new features from previous versions of Cinema 4D or turn it off completely. So I'm going to turn it off and leave it up for the remainder of this course. But just know you can come back in to Preferences and toggle this feature whenever you like.
Author
Released
10/20/2017- What is VFX?
- How is C4D used by VFX artists?
- Setting up a project for tracking
- Solving the 3D camera
- Removing lens distortion
- Importing a model
- Manipulating keyframes and curves
- Creating shiny, refractive, and bumpy materials
- Working with C4D lights and shadows
- Lighting with Sky objects
- Working with the Camera Calibration tag
- Compositing multipass renders
Skill Level Beginner
Duration
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Introduction
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Welcome57s
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Exercise files1m 31s
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Highlighting new features1m 41s
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1. What are VFX?
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Overview of VFX2m 30s
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Examples of work3m 12s
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Big picture concepts9m 9s
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2. Understanding the Motion Tracking Workflow
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What is motion tracking?3m 23s
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Analyze the shot4m 22s
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Automatic tracking6m 11s
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Manual tracking9m 24s
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Solving the 3D camera9m 17s
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Add a coordinate system5m 51s
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Test the solve with geometry2m 41s
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3. Additional Motion Tracking Workflows
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Removing lens distortion4m 8s
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Using the Full Solve command3m 16s
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Scene reconstruction5m 49s
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4. Preparing and Animating Models for VFX
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Import a model2m 54s
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Clean up a model hierarchy7m 47s
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Animating models3m 28s
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5. Basic Materials
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Introduction to materials4m 19s
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Create a shiny material4m 38s
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Create a refractive material2m 38s
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Create a bumpy material2m 46s
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Apply materials2m 44s
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6. Basic VFX Lighting
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Overview of VFX lighting1m 21s
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Lighting with Sky Objects3m 22s
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Working with GI and AO4m 10s
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7. Camera Calibration for Locked-Off Shots
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Incorporate objects4m 50s
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8. Takes, Tokens, and Multipass Rendering
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What is VFX compositing?1m 43s
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Setting up multipass renders7m 18s
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Preparing takes5m 23s
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Render using tokens2m 40s
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9. Challenge
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Challenge overview1m 37s
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Solution6m 50s
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Conclusion
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Next steps1m 4s
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Video: Highlighting new features