Hiding seams with projection painting


show more Hiding seams with projection painting provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 4: Materials, Texturing, and Lights show less
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Hiding seams with projection painting

With the color accents on our superhero blocked in, you can see that we've got some uneven spots where the UV Map didn't quite line up with the selections that we made. We're going to fix that with something called Projection Painting. Normally, when you paint on the surface of a 3D object, BodyPaint is creating a one- to-one relationship between the brush and the texture view. Now, this works fine until you get to the point on the model where there's a seam in the UV mesh. What Projection Painting does is allow you to paint from a particular point of view onto your model, and CINEMA 4D automatically adjusts for the camera of angle in the UV mesh.

Let's see an example of that. I'm going to switch to my Brush tool. Then I'm going to go to my Layers. I can't see any layers here. That means I don't have a material selected. So let's go to the Material Manager, click on our material, and then go back to the layers. And you can see that we'...

Hiding seams with projection painting
Video duration: 9m 17s 2h 24m Beginner

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Hiding seams with projection painting provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 4: Materials, Texturing, and Lights

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
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