Join Christopher Broeska for an in-depth discussion in this video Getting everything in place to paint, part of Sculpting and Painting a Head in Cinema 4D.
…So now that we have the texture maps…for our ambient inclusion, normal, and displacement maps.…Let's go ahead and make a skin texture.…Let's go into our layout drop down and choose Body Paint 3D paint.…We're going to change our display properties to Grout Shading.…And the first thing we're going to want to do is load our materials.…So on the Materials tab, we'll click this x here to load those up.…Now we can see we've got our diffusion, displacement, and normal maps, but we…don't have a color channel present.…So let's create one by right-clicking, selecting Texture Channels > Color.…
Now we'll just create ourselves a nice skin texture, and luckily, it…looks like we've got one sort of sitting here ready to go.…This is a pretty decent starting point for like a Caucasian skin type.…I'll select OK. And now let's create a couple of colors.…So, we'll grab our eye dropper tool, we'll click once on our character…to load that color into our channels.…And what I'll do is under file, we'll create add single channel preset.…
- Roughing out a first pass
- Enhancing wrinkles and folds
- Painting with the Stamp Brush
- Painting in layers