Join Christopher Broeska for an in-depth discussion in this video Focusing on the forehead in the fourth pass, part of Sculpting and Painting a Head in Cinema 4D.
…All right, so now it's time for us to go…up yet another subdivision level to keep working out those wrinkles.…So we'll click on our Base Object, we'll select Subdivide.…And now that we're at level four, let's go ahead and Create Layer, double click.…We'll name this Fourth Pass.…And with that layer active, let's go ahead and see…if we've got enough detail here to sculpt in the forehead.…We'll grab our Knife tool.…Let's scale it down to about there.…And this is the trickiest part it's just getting a nice, smooth line.…
Now, those aren't bad.…Let's undo those and try it with a little bit larger brush.…We're going to try a larger brush, because we might end up with a better result.…Let's see, in this case, I don't think so.…I think we might have been good with where we were at.…So never be afraid to try one thing out and then try something again.…Because you just never know, you know, it could just be a matter…of increasing your brush size and then you're getting the kind of wrinkles…that you want. We'll hold down Shift.…
- Roughing out a first pass
- Enhancing wrinkles and folds
- Painting with the Stamp Brush
- Painting in layers