Join George Maestri for an in-depth discussion in this video Finalizing a fast run, part of Character Animation: Locomotion.
…So now I've duplicated the poses on the right side to the…left, and added one more pose at the end to complete the cycle.…So at this point we've got three major…poses on each side, and they're two frames apart.…So let's go ahead and play the animation and see what we have.…So with just these poses it looks pretty good.…But we can actually go through and add one…more pass to give it a little bit more believability.…Now mostly I'm going to focus on the…feet because these aren't behaving exactly realistically.…
So let's go ahead and zoom in here.…I'm just going to focus initially on the feet themselves.…So I'm going to focus on this right foot.…And let's just look at this in between, between one and three.…You can see how it kind of in-betweens…that both in terms of rotation and position.…But really at this point, I wanted to slam down pretty flat.…So I'm just going to rotate that back down to zero and…just kind of zero that out so it's completely flat on the floor.…And now you can see how the foot just really hits the floor pretty strongly.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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