From the course: Production Rendering Techniques in Cinema 4D
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Faking global illumination with bounce lights - CINEMA 4D Tutorial
From the course: Production Rendering Techniques in Cinema 4D
Faking global illumination with bounce lights
Global Illumination adds visual richness to a scene, but it also adds a lot to render times. If you know that you'll be rendering along animation of an environment with a lot of moving objects, it might make more sense to spend some time lighting the scene in a way that simulates GI with standard lights. You do this so that you don't have to deal with a long render times or the possible flickering that you might get in a GI solution. What I have here is a render of an apartment using a radiance cache Global Illumination. We can see that we are about a minute in, and we are only at one of four passes through our image. So I'm going to go ahead and change some settings here. If you want to accurately simulate Global Illumination, the best reference use is an image rendered with GI. What I'm going to do is tweak my settings here so that I can get a really fast and dirty render that will at least tell me where I should place my lights. So I'm going to go ahead and edit my Render Settings,…
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Optimizing and selectively applying anti-aliasing10m 42s
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Baking global illumination6m 41s
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Baking your own HDRI maps7m 10s
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Using environment maps instead of reflections5m 52s
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Lighting selectively with inclusion and exclusion lists6m 25s
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Faking global illumination with bounce lights9m 14s
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Using negative lights to darken parts of scenes selectively5m 30s
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