Explore Joint Hierarchy for Character Rigging in Cinema 4D


show more Exploring joint hierarchy provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 8: Character Rigging and Xpresso show less
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Exploring joint hierarchy

The process of creating character animation in computer revolves around the idea of kinematics, and there's two types. There's forward kinematics and inverse kinematics. Forward kinematics is the simplest of the two and it is a lot like stop motion animation where you rotate each joint one at a time. Inverse kinematics involves a process of creating something called an IK Chain that allows you to control a series of joints with a single object. Let's take a look at the first type, forward kinematics. I am in an empty scene here and I'm going to navigate to the right-hand view. And I'll bring the ground plane down a little bit and we're going to make a joint chain right here in this area.

Under the Character menu is the Joint tool, and the way the Joint tool works is that you have to hold down the Control key when you click. And I'm going to click up here once, and then I'm going to click out here to make a joint. And you saw that when I did that that I got...

Exploring joint hierarchy
Video duration: 6m 45s 1h 8m Beginner

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Exploring joint hierarchy provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 8: Character Rigging and Xpresso

Subjects:
3D + Animation Video
Software:
CINEMA 4D
Author:
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