Join Adam Trachtenberg for an in-depth discussion in this video Exploring form with the Grab brush, part of Hard Surface Sculpting and Retopologizing in CINEMA 4D.
- The Grab tool is a very useful tool,…or brush in this context,…for exploring different forms for your model.…I like to use it at very low subdivision levels…so, just give you a demonstration…briefly, of what that might look like.…Usually I want to use this at bigger sizes,…so you can just sort of pull out the mass of your mesh.…So do I have, I have symmetry on, so yes.…If I just wanted to make the back,…just give it a totally different look.…Maybe I wanted to pull this up…and get some wings going.…
Maybe don't like this…sort of protrusion being so big.…In the process of doing this,…a lot of times you're gonna be doing sort of deformations…with one brush, like Grab,…and then you're gonna wanna sort of…take it back a little bit, and the way to do that is…to use the Smooth tool.…You can invoke the tool just by hitting the shift key.…There's also a separate smooth brush,…which if you're going to be doing…a whole bunch of smoothing, I suppose you could do that…instead of holding down shift all the time.…
Most of the brushes have a pressure setting,…
In this course, modeling expert Adam Trachtenberg shows viewers how to use the sculpting tools in C4D to create a hard surface model, retopologize the sculpted model, return to sculpting mode to add fine details, and generate texture maps that approximate the illusion of detail—without the weight of polygons. He demonstrates the steps using a fantasy spaceship model, the kind you'd see in professional video games, television, or feature films. Watch and learn how to use these techniques to build your own.
- Sketching the rough form
- Building a simple polygon model
- Working with C4D's sculpting brushes and masks
- Retopologizing the sculpted model
- Creating bump, normal, and displacement maps to add fine detail
Skill Level Advanced
1. Building the Base Model
2. Understanding Sculpting Brushes and Masks
3. Setting the Stage for Retopo Work
Preparing the target model1m 39s
4. Retopologizing the Model
5. Sculpting the Fine Detail
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