…The Physical Renderer is a part of your render engine that…simulates real cameras and real life situations relatively easily.…So most of the time, when I'm trying to use the Physical Renderer,…I'm literally just trying to set up shallow depth of field in a nice scene.…So that's what we're going to focus on here in this video.…Let's go ahead and render to the picture viewer.…And you should notice that I've just rendered the scene.…And it took three seconds to render.…Now, this is just the standard renderer.…
I do have ambient occlusion on.…That's why we have such a nice strong well-defined shadows.…But this could look a whole lot better if we actually had shallow depth of field.…So I'm going to go ahead and…close the picture viewer and open up my Render settings.…First thing you need to do is go to the Renderer pull down, and…change it from Standard to Physical.…This gives you two new sets of things you can adjust.…So, first thing, it loads a section into your Renderer.…
This section gives you control over the quality of the render.…
Author
Released
9/19/2014- Understanding the CINEMA 4D workflow
- Navigating the viewports
- Exploring the importance of object hierarchy
- Modeling with primitives and splines
- Modeling with the Knife and Extrude tools
- Using Content Browser presets
- Deforming objects
- Applying materials and texturing
- Creating and manipulating light sources
- Animating in the Timeline with keyframes
- Controlling camera movement
- Rendering and adjusting final render settings
- Compositing in After Effects
- Using MoGraph
- Sculpting
- Motion tracking
Skill Level Beginner
Duration
Views
Related Courses
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Introduction
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Welcome48s
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Using the exercise files1m 58s
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1. Getting Started
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Navigating the viewports5m 59s
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Touring the interface7m 53s
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2. Creating and Understanding Objects and Hierarchical Relationships
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3. Modeling with Splines and Generator Objects
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4. Understanding Polygonal Modeling
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5. Modeling with Content Browser Presets
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6. Modifying Objects with Deformers
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Understanding deformers4m 54s
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Controlling deformer falloff4m 57s
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7. Creating Materials and Textures
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8. Lights and Lighting
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Creating visible light rays5m 45s
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9. Keyframes and Animation
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10. Camera Movement and Controls
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11. Rendering
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Understanding render engines3m 17s
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Exploring render settings6m 31s
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12. 3D Animation Workflow: Compositing in After Effects
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Working with CINEWARE8m 31s
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13. Getting Familiar with MoGraph
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Explaining MoGraph1m 28s
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Using a Cloner object8m 19s
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Optimizing for Effectors4m 10s
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Animating type with MoText7m 57s
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14. Sculpting
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Setting up for sculpting3m 35s
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15. 3D Tracker
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Defining the reconstruction6m 17s
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Conclusion
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Next steps2m 27s
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Video: Exploring the essentials of using the Physical Renderer