Join George Maestri for an in-depth discussion in this video Exploring the anatomy of a skip, part of Character Animation: Locomotion.
…For this last chapter lets take a look at…a more complex form of locomotion, and that's the skip.…Now, skip is a little bit different than a…walk or a run in that it alternates the feet.…So we have a step and a hop on one foot,…and then we have a step and a hop on another foot.…So it goes right, right, left, left.…Let me show you a simple skip so you can see what I mean here.…So there's her basic skip.…And let's just take a look at the poses that comprise this particular gate.…
So I'm going to go ahead and just get her from the side here.…And you can see that the very first pose here is a standard step.…Now this is very similar to the step you would have in a traditional walk.…Now the next pose is her basically crouching down.…So you can see it's kind of a cushion pose but…it's also an anticipation, to the next pose which is a hop.…So she hops with one foot.…So a hop is a little bit different than a leap.…
A hop is basically you take off on one foot and land on that same foot.…A leap is you take off with the right, land…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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