From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
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Exploring the Scrape and Fill brushes - CINEMA 4D Tutorial
From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
Exploring the Scrape and Fill brushes
- In this video, we're going to be covering the application of the Scrape and Fill brushes. Let's start out talking about the Scrape tool. What it does is figures the amount of curvature in the mesh, and it's going to essentially flatten out that curve, but within a certain radius. And the radius is also determined by the radius of the brush. So again, hard to describe, it's almost better just to try to demonstrate it. So, I've subdivided the mesh quite a bit at this point. This is up to 851,000 polygons. Let's just see what it does. I'm just going to go along this edge here. So you see, essentially it's beveling the curve, and it's a really useful thing to have when you're trying to do mechanical modeling and sculpting. It's often a challenge trying to get sharp edges instead of sort of blobby models. What's interesting about this brush is that if you're trying to use it on a surface that isn't curved, let's say just like the flat side of this ship, and I've got the Scrape tool on…
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Contents
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Learning the importance of working low to high5m 14s
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(Locked)
Using Sculpt Symmetry3m 29s
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(Locked)
Exploring form with the Grab brush3m 19s
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(Locked)
Building mass with the Pull and Wax brushes5m 11s
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(Locked)
Checking out the Wax brush2m 48s
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(Locked)
Exploring the Scrape and Fill brushes2m 37s
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(Locked)
Working with the Pinch brush2m 30s
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(Locked)
Using the Flatten brush5m 10s
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(Locked)
Sculpting layers and using Erase4m 19s
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(Locked)
Using masks to create hard surface transitions6m 27s
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(Locked)
Modeling session16m 8s
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