- In this movie, we're going to take a look…at the polygon pen tool, which I find to be a very fun…and different and interactive way…of creating models and geometry inside of CINEMA 4D.…When I find myself needing to create something like…a city block or buildings or things that…I'm laying out in a grid, I find the polygen pen tool…to be very useful.…I'm sure other people have millions of other uses for it,…but I find that I like to use for…things like that quite often.…
For those of you that are coming from a 2D background,…you may find that drawing in that sort of top view of things…very familiar and very natural.…That's how we're going to start drawing here…inside of CINEMA with the polygon pen tool.…We're going to draw from the Top view,…kind of art direct where we want our buildings…and where we want our streets to exist.…Then we'll go back into Perspective view…and extrude them up.…Now, the way the polygon pen tool works…is I like to think about it as it's a lot of…clicking and dragging on the different components.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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