Join Rob Garrott for an in-depth discussion in this video Explaining the difference between Rigid and Soft Bodies, part of Cinema 4D Essential Training: 9 Particles and Dynamics.
In the previous movie we took a look at the basics of the Dynamics Engine and…created something called a Rigid Body.…The Dynamics Engine also allows for something called Soft Bodies. And Soft Bodies…are, well, they're soft.…It's like the difference between a block of sugar and a Jell-o cube.…They're both sweet and delicious but they behave in very different ways.…Let's create a very basic dynamic relationship, I'll add a cube to the scene, and…let's also add a Plane. And take the cube and raise it up on the Y, let's back up…just a bit, and now I'm going to right-click on the Plane and make that under the…Simulation Tags, a Collider Body, and then right-click on the cube and go to…Simulation Tags and make that a Rigid Body. And now when we rewind back to zero…and hit Play, we have our dynamic relationship.…
Now let's Delete the tag on the cube and right-click on the cube, and go to…Simulation Tags and add in a Soft Body Tag.…Now let's Rewind back to zero and hit Play.…Well, it looks like nothing happened.…
- Working with particle forces and the Emitter object
- Using Thinking Particles with the MoGraph Tracer
- Understanding the Dynamics engine
- Combining Thinking Particles with Dynamics
- Creating dangling objects with spline dynamics