Join Rob Garrott for an in-depth discussion in this video Explaining the Thinking Particles (TP) workflow, part of Cinema 4D Essential Training: 9 Particles and Dynamics.
In the previous chapter we took a look at the Basic Particle System in CINEMA 4D.…In this chapter we're going to take a look at Thinking Particles.…Thinking Particles is a part of the Studio Bundle of CINEMA 4D.…If you don't have the Studio Bundle, and you only have Prime, or Broadcast, or…Visualize, then you'll need to get Studio Bundle in order to take advantage…of Thinking Particles.…What Thinking Particles is, is an Advanced Particle System that's based on XPresso.…XPresso is the visual node-based language for writing scripts and establishing…links between Objects in CINEMA 4D.…
Because Thinking Particles is based on this scripting language, it's both…incredibly complex and incredibly powerful.…So the Thinking Particles workflow starts off with a Null Object.…Let's add a Null to the scene, and this Null I'm going to name Emitter.…It doesn't have to be called Emitter, it can be called anything you want, but…I'm going to call it what it's going to be.…Then we'll add an XPresso Tag to the Emitter Object.…
- Working with particle forces and the Emitter object
- Using Thinking Particles with the MoGraph Tracer
- Understanding the Dynamics engine
- Combining Thinking Particles with Dynamics
- Creating dangling objects with spline dynamics