The MoGraph tools are tools that come bundled with the broadcast version and studio versions of Cinema4D. Now, those of you who have Cinema4D Lite can register your project and you can get the Fracture object. That'll give you a little taste of the fun that can be had with the MoGraph tools. Now, the general idea of MoGraph is to give you a tool set where you can easily build multiple graphic elements into a form or a structure. And then you can take that structure and use effectors to move those elements around the scene.
So, for example, a cloner object is a great object if you want to build a wall of repeating objects, but it could also be used to actually clone a model on to the outside of another model. And then you could use effectors to fly all those clones around the scene. There are a whole host of other tools as well. For example, a fracture object does a very good job of doing just that, breaking apart a seemingly single object into little objects. And again, you would use effectors to fly those objects around the scene. And there's even a text module that allows you to break text apart and fly the text around, again, using the effectors. Now, the tools in the MoGraph module are pretty intuitive.
So, I have to say, once I got comfortable, I was able to let my creativity fly. Now, enough talking. Let's go ahead and get started using our MoGraph tools.
Author
Released
9/19/2014- Understanding the CINEMA 4D workflow
- Navigating the viewports
- Exploring the importance of object hierarchy
- Modeling with primitives and splines
- Modeling with the Knife and Extrude tools
- Using Content Browser presets
- Deforming objects
- Applying materials and texturing
- Creating and manipulating light sources
- Animating in the Timeline with keyframes
- Controlling camera movement
- Rendering and adjusting final render settings
- Compositing in After Effects
- Using MoGraph
- Sculpting
- Motion tracking
Skill Level Beginner
Duration
Views
Related Courses
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Introduction
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Welcome48s
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Using the exercise files1m 58s
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1. Getting Started
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Navigating the viewports5m 59s
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Touring the interface7m 53s
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2. Creating and Understanding Objects and Hierarchical Relationships
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3. Modeling with Splines and Generator Objects
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4. Understanding Polygonal Modeling
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5. Modeling with Content Browser Presets
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6. Modifying Objects with Deformers
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Understanding deformers4m 54s
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Controlling deformer falloff4m 57s
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7. Creating Materials and Textures
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8. Lights and Lighting
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Creating visible light rays5m 45s
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9. Keyframes and Animation
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10. Camera Movement and Controls
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11. Rendering
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Understanding render engines3m 17s
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Exploring render settings6m 31s
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12. 3D Animation Workflow: Compositing in After Effects
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Working with CINEWARE8m 31s
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13. Getting Familiar with MoGraph
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Explaining MoGraph1m 28s
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Using a Cloner object8m 19s
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Optimizing for Effectors4m 10s
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Animating type with MoText7m 57s
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14. Sculpting
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Setting up for sculpting3m 35s
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15. 3D Tracker
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Defining the reconstruction6m 17s
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Conclusion
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Next steps2m 27s
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Video: Explaining MoGraph