Join Christopher Broeska for an in-depth discussion in this video Enhancing wrinkles and folds in the third pass, part of Sculpting and Painting a Head in Cinema 4D.
…Alright, so now its time to go up to our third subdivision level, so…we can start refining and enhancing some…of these wrinkles and folds that we've created.…So let's select our base object and click subdivide and…we will go ahead to our layers and add another layer.…Let's double click it and name it Third Pass.…And now that we have this Third Pass setup, let's go ahead and continue to,…sort of, take our knife tool and cut in some more detail on his face.…So let's take a look at our reference, and we…definitely want to get that sort of secondary jowl thing worked out.…
It looks like he's got a lot of horizontal wrinkles as well.…So we're going to go ahead and see how many of these key areas of…detail we can cut in before we need to move up another subdivision level.…And even along his ear, he's got sort of a weird one that runs vertical.…Let's see how many of these we can cut in.…So we'll zoom in a little bit, and with our knife…tool still selected, let's go ahead and start with that ear one.…We'll hold down Shift and sort of smooth that out.…
- Roughing out a first pass
- Enhancing wrinkles and folds
- Painting with the Stamp Brush
- Painting in layers