Join Craig Whitaker for an in-depth discussion in this video Editing UVs, part of Cinema 4D R17 Essential Training.
- In this movie, we're going to take a look at setting up…some simple UVs.…This way we can bring in a flat 2D texture into Photoshop,…paint it up,…bring it back inside of Cinema 4D and apply it…to a piece of our 3D model.…I'm going to hide a bunch of stuff here,…we're going to hide the glassTop, Torus,…we're going to hide a whole bunch of stuff here,…because we're just going to focus on…the body of our compass.…And what we will be doing is taking this bottom piece here…the inside piece that would live under the glassTop…and we're going to bring that into Photoshop…and apply our North, South, East and West icons…or our graphic to this piece.…
So what we're going to do,…we're going to switch to the…UV Edit window.…We want to make sure that we have our object selected…in the Object Manager,…and then select UV Mesh, Show UV Mesh.…This way the UVs are visible in the window,…and the first thing you're going to see…is a huge mess over here.…If I select one of these Polygons here on our object…like this piece right here,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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