Join Thanassis Pozantzis for an in-depth discussion in this video Dynamic hierarchies, part of Cinema 4D: Dynamics.
…Since we are on the topic of hierarchies, let me show you a technique…that will allow you to apply a rigid body tag to a number of objects.…I will make a cube, scale it down to 20…centimeters, change my display settings, and I'll move it up slightly.…I'll make a copy by command open or control dragging in the Object Manager.…I'll move it out of the way, then I will select both cubes…and do the same thing, but in my view port to make a copy.…
I will select everything.…Copy, drag, select everything.…Copy, drag.…Copy drags I've done by command dragging, or control dragging on the PC.…Select everything, and I will do this a few times, just so…that we get quite a large number of objects in our view port.…Currently, if I click here and press Cmd+A or Ctrl+A, I will get…an indication of how many objects are in my object manager, 64 elements.…
Now there are ways of applying rigid body tags…or any tag for that matter, to all the objects.…Since they're all selected, I can right click on any of the objects, and I can go…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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