…So you've tracked your footage, and…you think you've successfully solved your camera.…But you're still not finished yet.…There's one more step.…We need to define a reconstruction.…To show you what I mean, let's go into four up view here and…you'll see a bunch of points that exist in 3D space.…But if I dial you out here in the top view, you can see my camera and…everything else is way kind of all over the place.…Now, I need to better define exactly where we are in this 3D world.…
So that it better fits within our 3D world, so let's go ahead and…jump back into the perspective view.…And there are two different tags we're going to use to figure out…exactly where everything is set up.…So the first thing you should do is select your Motion Tracker.…And then with Motion Tracker selected, go ahead and right click and…go to the Motion Tracker Tags area.…There are two different tags we're going to set up.…The first tag is the Planar Constraint tag.…This is going to allow us to define our ground plane.…
Go ahead and choose that, and you'll see a triangle that appears in the window.…
Author
Released
9/19/2014- Understanding the CINEMA 4D workflow
- Navigating the viewports
- Exploring the importance of object hierarchy
- Modeling with primitives and splines
- Modeling with the Knife and Extrude tools
- Using Content Browser presets
- Deforming objects
- Applying materials and texturing
- Creating and manipulating light sources
- Animating in the Timeline with keyframes
- Controlling camera movement
- Rendering and adjusting final render settings
- Compositing in After Effects
- Using MoGraph
- Sculpting
- Motion tracking
Skill Level Beginner
Duration
Views
Related Courses
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Introduction
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Welcome48s
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Using the exercise files1m 58s
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1. Getting Started
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Navigating the viewports5m 59s
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Touring the interface7m 53s
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2. Creating and Understanding Objects and Hierarchical Relationships
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3. Modeling with Splines and Generator Objects
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4. Understanding Polygonal Modeling
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5. Modeling with Content Browser Presets
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6. Modifying Objects with Deformers
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Understanding deformers4m 54s
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Controlling deformer falloff4m 57s
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7. Creating Materials and Textures
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8. Lights and Lighting
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Creating visible light rays5m 45s
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9. Keyframes and Animation
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10. Camera Movement and Controls
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11. Rendering
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Understanding render engines3m 17s
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Exploring render settings6m 31s
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12. 3D Animation Workflow: Compositing in After Effects
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Working with CINEWARE8m 31s
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13. Getting Familiar with MoGraph
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Explaining MoGraph1m 28s
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Using a Cloner object8m 19s
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Optimizing for Effectors4m 10s
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Animating type with MoText7m 57s
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14. Sculpting
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Setting up for sculpting3m 35s
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15. 3D Tracker
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Defining the reconstruction6m 17s
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Conclusion
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Next steps2m 27s
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Video: Defining the reconstruction