Join Thanassis Pozantzis for an in-depth discussion in this video Deactivation, part of Cinema 4D: Dynamics.
…In this lesson we will talk about another very important…parameter that will help us fine tune our dynamic simulations.…It's called the deactivation.…Let me show you how it works.…I'll create a floor and a cylinder, orient the cylinder on the plus x, and…since the radius is 50, I'll raise it slightly more, 51 above the floor.…Change my display settings, adjust my camera view, and then…select both objects, right click, Simulation Tags > Rigid Body.…
I'll add more frames to my frame range.…And then, what I want to do is make the cylinder roll this way.…That way, which means I need to add a custom initial velocity on the minus z.…Let's put minus 20.…I'll deselect, rewind, press Play and you will see that…the cylinder is going to slowly roll towards the minus z.…So far, so good.…If I select this and make the speed minus five, observe the cylinder.…
It's going to roll slowly and after a couple…of seconds it will come to an abrupt stop.…The reason for that is very specific.…If I select the tag, go to the Dynamics tab just…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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