From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
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Cutting in the detail - CINEMA 4D Tutorial
From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
Cutting in the detail
- What you're looking at is the result of our re-topology, re-projected ship. And I have done a little bit additional modeling on it, you see I've cut these indentations in the wings, I've created some rough bands on the ends, and also on the hook in the back. And a couple of other things, flattened out the front of the intake. Still needs some work, but it's getting to where we want it to look. In this section I'm gonna show you how I created these indentations, also on the front of the engine. And it's a pretty simple method that we adverted to when we were talking about the individual tools. This also brings in the question of layers. As you can see right now, I'm at subdivision Level 5 with 1.6 million plus polygons, which is about as far we probably wanna take it. If we subdivide again, that's gonna take us up, I think over three or four million, and that's gonna be a little challenging for the machine. So if we run into a situation where at this point, we're getting uneven…
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