From the course: Cinema 4D: Cloth Simulations for Motion Graphics

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Creating and using caches

Creating and using caches - CINEMA 4D Tutorial

From the course: Cinema 4D: Cloth Simulations for Motion Graphics

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Creating and using caches

- Cloth simulations can be computationally intense on your computer, often resulting in lower frames per second as each frame is calculated one after the other just as fast as your CPU will allow. So to help visualize how it moves at a higher frame rate, creating a cache will speed up the playback of one or several simulations. So there's two ways to calculate a cloth sim, and the first one is through the cloth tag itself. We have the cache tab here, and in this example I'm using the cloth tag in kind of an unorthodox way. I'm using it to simulate this ball kind of deflating as it makes contact here with this box. So, the integrations here are set pretty high and my stiffness is set to 100, while deflection's set down to fifty. And it does a pretty good job of simulating a deflating ball, although you'll see that the frames per second here hovers around ten frames per second, so it's not the fastest and it's a little difficult to tell how it's going to move in real time. And that's…

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