- In the previous movie,…we looked at creating a fracture-based type object.…For example, if a client is going to provide you with…a logo or some other artwork…that you wanted to make MoGraphable.…But what if you wanted to make the text right here…inside of Cinema 4D?…Well, we can do that using MoText.…So, if we click on the MoGraph menu at the top…and go down to MoText,…we'll be prompted with our default Text object.…And there's a couple things that we can change right away.…We can change the font…by clicking on Font and waiting for the beach ball.…
We can change it to whatever we want here.…I'm also going to click n+b on my keyboard…so I can see the wireframe on top.…All the different font families…just as you would expect from any other text application.…We can change the height. All right?…Change the horizontal spacing,…the vertical spacing.…And we can change the depth,…just like we did with the extrude object.…We can also change the kerning on a per character basis.…Which is nice rather than have to rely on that…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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