- In this movie, let's create…a basic three-point lighting setup for our compass scene.…Now I've gone ahead and just used…the CINEMA 4D Wood shader for the tabletop…and I've gone ahead…and placed a camera into the scene as well.…The camera position and the viewing angle of the camera…greatly will dictate where our lights need to be.…So in a three-point light setup,…we basically need three lights.…We need a key light, which is going to provide…the primary illumination and shadow.…
We also need a fill light,…which is going to just fill in the dark areas of the image…that the key light does not illuminate.…And third, we'll need a rim light or a kick light,…something behind the object…that's going to help define its profile.…Let's get started.…I'm going to add a Target Light.…Go to Ground Shading.…Change my light to...…an area light.…Now I'm doing that because I'm thinking like a photographer.…
So I'm imagining there's a big window back here, right?…So this is going to be not 100% backlit,…but the strong light is going to come from the rear.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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