- In this movie we're going to create a simple text spline…that we'll later extrude, put a material on, and render.…The image that you're looking at now…is ultimately where we'll end up in a couple movies.…So for now let's jump in and get started.…I'm gonna click on this button right here, click and hold,…and select the Text item.…And using our Navigation tools one two and three,…I'm just going to get to a spot where…it's nice and centered here, and then I'm going to…make sure the text object is selected,…and we'll come then here to the bottom…in the Attibutes, I'm going to just type PHILLY.…
There we go.…Then you should see that automatically update.…And then we'll select the font.…So we're going to go to…Gill Sans, and I'm going to select an ultra bold font.…The font is totally up to you.…If you don't have Gill Sans ultra bold,…you can use whichever font you want.…The beauty of the way that we're doing this…is that none of this really matters,…and we can select different fonts and different weights…as we go, and all the other options will just ripple…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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