Join Donovan Keith for an in-depth discussion in this video Creating terra-cotta using the Oren-Nayar model in the Illumination channel, part of Creating Materials in CINEMA 4D.
The Cinema 4D material defaults are a good starting place for a lot of different…surface types, however, they really start to breakdown when you're trying to…simulate a rough surface. In this video, we're going to go ahead and…create a terracotta material. And to do that, I'm going to start by…creating a new material. I'm going to name it terracotta and I'm…going to apply it to my teapot. Also, I'm going to turn on my Interactive…Render Region, which I can access by pulling down this menu or by hitting…option R on my keyboard or Alt+R on a PC. So right now we're getting a material that…looks perhaps like plastic or maybe a porcelain with a high sheen.…
But what I want is terracotta, which is a sort of a baked clay which is very rough…in appearance. So let's open up the material and start by…getting the color a little bit closer. So in the color channel, I'm going to play…around with these colors until I get something I like the look of.…So a reddish brown, maybe a little desaturated, and some values that I found…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
Next steps1m 7s
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